All six are level 100, with 31 IVs in every stat. Starting stats below include nature and EVs. Item boosts, status and other battle effects are applied during play. Moves use their base PP, without PP Ups.
RED opens with Pikachu, then sends the next surviving Pokémon in roster order. Forced switches can change who is active. This reference is built from the browser game’s team data; the optional Emulator uses a different battle engine.

LEADS FIRST · LEVEL 100
Pikachu
ELECTRIC
Pikachu opens the battle. Light Ball doubles its Special Attack in Gen III, which makes its Electric moves particularly dangerous. A Ground type blocks Electric attacks, but Iron Tail still hits it. Volt Tackle also costs Pikachu recoil HP.
- Held item
- Light BallIf held by a Pikachu, its Special Attack is doubled.
- Ability
- Static1/3 chance a Pokemon making contact with this Pokemon will be paralyzed.
- Nature
- HardyNeutral — no stat changes
Starting stats
- HP
- 211
- Attack
- 177
- Defense
- 96
- Sp. Atk
- 169
- Sp. Def
- 116
- Speed
- 279
Nature, EVs and IVs included. Before held-item effects and in-battle changes.
Pikachu’s moves| Move | Type / category | Power | Accuracy | PP |
|---|
| Volt Tackle | ElectricSpecial | 120 | 100% | 15 |
|---|
| Thunderbolt | ElectricSpecial | 95 | 100% | 15 |
|---|
| Iron Tail | SteelPhysical | 100 | 75% | 15 |
|---|
| Quick Attack | NormalPhysical | 40 | 100% | 30 |
|---|
Volt Tackle: Has 1/3 recoil.
Thunderbolt: 10% chance to paralyze the target.
Iron Tail: 30% chance to lower the target's Defense by 1.
Quick Attack · early priority: Usually goes first.
Training: EVs and IVs
Pikachu’s training values| Stat | EVs | IVs |
|---|
| HP | 0 | 31 |
|---|
| Attack | 124 | 31 |
|---|
| Defense | 0 | 31 |
|---|
| Sp. Atk | 132 | 31 |
|---|
| Sp. Def | 0 | 31 |
|---|
| Speed | 252 | 31 |
|---|

ROSTER SLOT 2 · LEVEL 100
Espeon
PSYCHIC
Espeon is fast and can increase its Special Attack and Special Defense with Calm Mind. Morning Sun can undo chip damage. A physical attack targets its lower Defense; remember that Shadow Ball is physical under these rules.
- Held item
- Twisted SpoonHolder's Psychic-type attacks have 1.1x power.
- Ability
- SynchronizeIf another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.
- Nature
- HardyNeutral — no stat changes
Starting stats
- HP
- 272
- Attack
- 166
- Defense
- 156
- Sp. Atk
- 359
- Sp. Def
- 226
- Speed
- 319
Nature, EVs and IVs included. Before held-item effects and in-battle changes.
Espeon’s moves| Move | Type / category | Power | Accuracy | PP |
|---|
| Psychic | PsychicSpecial | 90 | 100% | 10 |
|---|
| Shadow Ball | GhostPhysical | 80 | 100% | 15 |
|---|
| Calm Mind | PsychicStatus | — | — | 20 |
|---|
| Morning Sun | NormalStatus | — | — | 5 |
|---|
Psychic: 10% chance to lower the target's Sp. Def by 1.
Shadow Ball: 20% chance to lower the target's Sp. Def by 1.
Calm Mind: Raises the user's Sp. Atk and Sp. Def by 1.
Morning Sun: Heals the user by a weather-dependent amount.
Training: EVs and IVs
Espeon’s training values| Stat | EVs | IVs |
|---|
| HP | 4 | 31 |
|---|
| Attack | 0 | 31 |
|---|
| Defense | 0 | 31 |
|---|
| Sp. Atk | 252 | 31 |
|---|
| Sp. Def | 0 | 31 |
|---|
| Speed | 252 | 31 |
|---|

ROSTER SLOT 3 · LEVEL 100
Snorlax
NORMAL
Snorlax has a large HP pool and restores HP with Leftovers. Body Slam can paralyze, and Earthquake covers many Pokémon that resist Normal attacks. Fighting moves exploit its weakness, but check whether your attacker can survive the reply.
- Held item
- LeftoversAt the end of every turn, holder restores 1/16 of its max HP.
- Ability
- ImmunityThis Pokemon cannot be poisoned. Gaining this Ability while poisoned cures it.
- Nature
- HardyNeutral — no stat changes
Starting stats
- HP
- 524
- Attack
- 319
- Defense
- 167
- Sp. Atk
- 166
- Sp. Def
- 256
- Speed
- 96
Nature, EVs and IVs included. Before held-item effects and in-battle changes.
Snorlax’s moves| Move | Type / category | Power | Accuracy | PP |
|---|
| Body Slam | NormalPhysical | 85 | 100% | 15 |
|---|
| Earthquake | GroundPhysical | 100 | 100% | 10 |
|---|
| Shadow Ball | GhostPhysical | 80 | 100% | 15 |
|---|
| Rest | PsychicStatus | — | — | 10 |
|---|
Body Slam: 30% chance to paralyze the target.
Earthquake: Hits adjacent Pokemon. Power doubles on Dig.
Shadow Ball: 20% chance to lower the target's Sp. Def by 1.
Rest: User sleeps 2 turns and restores HP and status.
Training: EVs and IVs
Snorlax’s training values| Stat | EVs | IVs |
|---|
| HP | 252 | 31 |
|---|
| Attack | 252 | 31 |
|---|
| Defense | 4 | 31 |
|---|
| Sp. Atk | 0 | 31 |
|---|
| Sp. Def | 0 | 31 |
|---|
| Speed | 0 | 31 |
|---|

ROSTER SLOT 4 · LEVEL 100
Venusaur
GRASSPOISON
Venusaur combines direct damage with Sleep Powder and Leech Seed. Grass Pokémon are immune to Leech Seed in Gen III, but are not generally immune to powder moves in this generation. Plan a way to handle sleep before switching in.
- Held item
- Miracle SeedHolder's Grass-type attacks have 1.1x power.
- Ability
- OvergrowAt 1/3 or less of its max HP, this Pokemon's Grass-type attacks have 1.5x power.
- Nature
- HardyNeutral — no stat changes
Starting stats
- HP
- 364
- Attack
- 200
- Defense
- 202
- Sp. Atk
- 299
- Sp. Def
- 236
- Speed
- 197
Nature, EVs and IVs included. Before held-item effects and in-battle changes.
Venusaur’s moves| Move | Type / category | Power | Accuracy | PP |
|---|
| Giga Drain | GrassSpecial | 60 | 100% | 5 |
|---|
| Sludge Bomb | PoisonPhysical | 90 | 100% | 10 |
|---|
| Sleep Powder | GrassStatus | — | 75% | 15 |
|---|
| Leech Seed | GrassStatus | — | 90% | 10 |
|---|
Giga Drain: User recovers 50% of the damage dealt.
Sludge Bomb: 30% chance to poison the target.
Sleep Powder: Causes the target to fall asleep.
Leech Seed: 1/8 of target's HP is restored to user every turn.
Training: EVs and IVs
Venusaur’s training values| Stat | EVs | IVs |
|---|
| HP | 252 | 31 |
|---|
| Attack | 0 | 31 |
|---|
| Defense | 0 | 31 |
|---|
| Sp. Atk | 252 | 31 |
|---|
| Sp. Def | 0 | 31 |
|---|
| Speed | 4 | 31 |
|---|

ROSTER SLOT 5 · LEVEL 100
Charizard
FIREFLYING
Charizard carries both special and physical coverage. Its Fire/Flying typing makes Rock attacks four times as effective, while its Flying type makes Ground attacks ineffective under normal conditions. Aerial Ace bypasses ordinary accuracy checks.
- Held item
- CharcoalHolder's Fire-type attacks have 1.1x power.
- Ability
- BlazeAt 1/3 or less of its max HP, this Pokemon's Fire-type attacks have 1.5x power.
- Nature
- HardyNeutral — no stat changes
Starting stats
- HP
- 297
- Attack
- 205
- Defense
- 192
- Sp. Atk
- 317
- Sp. Def
- 206
- Speed
- 299
Nature, EVs and IVs included. Before held-item effects and in-battle changes.
Charizard’s moves| Move | Type / category | Power | Accuracy | PP |
|---|
| Flamethrower | FireSpecial | 95 | 100% | 15 |
|---|
| Dragon Claw | DragonSpecial | 80 | 100% | 15 |
|---|
| Earthquake | GroundPhysical | 100 | 100% | 10 |
|---|
| Aerial Ace | FlyingPhysical | 60 | — | 20 |
|---|
Flamethrower: 10% chance to burn the target.
Dragon Claw: No additional effect.
Earthquake: Hits adjacent Pokemon. Power doubles on Dig.
Aerial Ace: This move does not check accuracy.
Training: EVs and IVs
Charizard’s training values| Stat | EVs | IVs |
|---|
| HP | 0 | 31 |
|---|
| Attack | 4 | 31 |
|---|
| Defense | 0 | 31 |
|---|
| Sp. Atk | 252 | 31 |
|---|
| Sp. Def | 0 | 31 |
|---|
| Speed | 252 | 31 |
|---|

ROSTER SLOT 6 · LEVEL 100
Blastoise
WATER
Blastoise has Water, Ice and Ground coverage. Electric and Grass attacks exploit its weaknesses, but consider the move it may use in return. Hydro Cannon is powerful and normally requires a recharge turn after it hits.
- Held item
- Mystic WaterHolder's Water-type attacks have 1.1x power.
- Ability
- TorrentAt 1/3 or less of its max HP, this Pokemon's Water-type attacks have 1.5x power.
- Nature
- HardyNeutral — no stat changes
Starting stats
- HP
- 362
- Attack
- 202
- Defense
- 236
- Sp. Atk
- 269
- Sp. Def
- 246
- Speed
- 193
Nature, EVs and IVs included. Before held-item effects and in-battle changes.
Blastoise’s moves| Move | Type / category | Power | Accuracy | PP |
|---|
| Surf | WaterSpecial | 95 | 100% | 15 |
|---|
| Ice Beam | IceSpecial | 95 | 100% | 10 |
|---|
| Earthquake | GroundPhysical | 100 | 100% | 10 |
|---|
| Hydro Cannon | WaterSpecial | 150 | 90% | 5 |
|---|
Surf: Hits foes. Power doubles against Dive.
Ice Beam: 10% chance to freeze the target.
Earthquake: Hits adjacent Pokemon. Power doubles on Dig.
Hydro Cannon: User cannot move next turn.
Training: EVs and IVs
Blastoise’s training values| Stat | EVs | IVs |
|---|
| HP | 252 | 31 |
|---|
| Attack | 0 | 31 |
|---|
| Defense | 0 | 31 |
|---|
| Sp. Atk | 252 | 31 |
|---|
| Sp. Def | 0 | 31 |
|---|
| Speed | 4 | 31 |
|---|